The Computation reference article from the English Wikipedia on 24-Jul-2004
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Computation

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Computation can be defined as finding a solution to a problem from given inputs by means of an algorithm. This is what the theory of computation, a subfield of computer science and mathematics, deals with. For thousands of years, computing was done with pen and paper, or chalk and slate, or mentally, sometimes with the aid of tables.

The theory of computation began early in the twentieth century, before modern electronic computers had been invented.

At that time, mathematicians were trying to find which math problems can be solved by simple methods and which cannot. The first step was to define what they meant by a "simple method" for solving a problem. In other words, they needed a formal model of computation.

Several different computational models were devised by these early researchers. One model, the Turing machine, stores characters on an infinitely long tape, with one square at any given time being scanned by a read/write head. Another model, recursive functions, uses functions and function composition to operate on numbers. The lambda calculus uses a similar approach. Still others, including Markov algorithms and Post systems, use grammar-like rules to operate on strings. All of these formalisms were shown to be equivalent in computational power -- that is, any computation that can be performed with one can be performed with any of the others. They are also equivalent in power to the familiar electronic computer, if one pretends that electronic computers have infinite memory. Indeed, it is widely believed that all "proper" formalizations of the concept of algorithm will be equivalent in power to Turing machines; this is known as the Church-Turing thesis. In general, questions of what can be computed by various machines are investigated in computability theory.

The theory of computation studies these models of general computation, along with the limits of computing: Which problems are (provably) unsolvable by a computer? (See the halting problem and the Post correspondence problem.) Which problems are solvable by a computer, but require such an enormously long time to compute that the solution is impractical? (See Presburger arithmetic.) Can it be harder to solve a problem than to check a given solution? (See complexity classes P and NP). In general, questions concerning the time or space requirements of given problems are investigated in complexity theory.

In addition to the general computational models, some simpler computational models are useful for special, restricted applications. Regular expressions, for example, are used to specify string patterns in UNIX and in some programming languages such as Perl. Another formalism mathematically equivalent to regular expressions, Finite automata are used in circuit design and in some kinds of problem-solving. Context-free grammars are used to specify programming language syntax. Non-deterministic pushdown automata are another formalism equivalent to context-free grammars. Primitive recursive functions are a defined subclass of the recursive functions.

Different models of computation have the ability to do different tasks. One way to measure the power of a computational model is to study the class of formal languages that the model can generate; this leads to the Chomsky hierarchy of languages.

The following table shows some of the classes of problems (or languages, or grammars) that are considered in computability theory (blue) and complexity theory (green). If class X is a strict subset of Y, then X is shown below Y, with a dark line connecting them. If X is a subset, but it is unknown whether they are equal sets, then the line is lighter and is dotted.

Decision Problem
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Type 0 (Recursively enumerable)
Undecidable
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Decidable
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EXPSPACE
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EXPTIME
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PSPACE
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Type 1 (Context Sensitive)
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PSPACE-Complete
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Co-NP
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NP
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BPP
BQP
NP-Complete
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P
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NC
P-Complete
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Type 2 (Context Free)
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Type 3 (Regular)

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See also


This article contains some content from an article by Nancy Tinkham, originally posted on Nupedia. This article is open content.