The Xbox reference article from the English Wikipedia on 24-Jul-2004
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Xbox

Time you got around to sponsoring a child
Xbox logo

The Xbox is Microsoft's game console, released in November 2001. It is Microsoft's first independent venture into the console arena, after having collaborated with Sega in porting Windows CE to the doomed Sega Dreamcast console. The price is currently 149 USD, 199 EUR or 129 GBP. Notable Xbox-exclusive titles that debuted with the console include Amped, Dead or Alive 3, Oddworld: Munch's Oddysee, and Project Gotham Racing.

Table of contents
1 Overview
2 Specifications
3 Devices and addons
4 Xbox and DirectX
5 Modding the Xbox
6 Price history
7 See also
8 External links

Overview

Microsoft built the Xbox around industry-standard PC hardware, in contrast to the traditionally proprietary design of nearly all other gaming consoles. It has an Intel Pentium III-derived processor clocked at 733 MHz and an nVIDIA graphics processor which in terms of its PC brethren lies somewhere between the GeForce 3 and 4 lines. The processors share 64 MB of system RAM. Storage includes a DVD-ROM drive and a hard disk. Although the Xbox is based on PC architecture and runs a stripped down version of the Windows 2000 kernel it incorporates security features designed to protect it against uses not approved by Microsoft. As the gaming console business model essentially involves giving away the hardware at cost and making profit on game licenses, this is understandable. It did not take long, however, for the hacker community to circumvent these limitations and install a customized distribution of the Linux operating system on the Xbox, thus making it usable as a fully featured PC (though eliminating much of its gaming and almost all of its online capabilities).

While some critics have speculated that the Xbox is Microsoft's attempt to monopolize the console technology market, as of May 2004 estimates show the Xbox's share of the worldwide console market is behind the Nintendo Gamecube and far behind the PS2, due to the Xbox having an extremely weak market in its opponents' native Japan. In the U.S. the Xbox and GameCube are constantly jumping back and forth for second place, and in much of Europe, the Xbox is currently ahead of the Gamecube. This is largely due to the fact that in March 2004 Microsoft cut the price of the Xbox in several countries which has substantially increased its sales outside of Japan. The Xbox has yet to return a profit for Microsoft, though this is in line with most other console marketing strategies in which the console is sold almost at cost and profit is made on software licensing fees. Microsoft itself has predicted that it would not make a profit on the Xbox for at least three years after the console's debut.

In 2002, Microsoft released the successful online gaming service "Xbox Live" which has become the de facto standard for online gaming on consoles. Unlike other online multiplayer systems (including those used on the PC and PS2), XBox Live is highly centralized. This means that while game companies supply the networking code and gameplay, Microsoft provides the server bandwidth and user frontend; this in turn removes much of the financial burden from game developers, adding incentive to add multiplayer modes to games. This system also means that instead of paying developer firms for the use of individual games (as is done in the PC market and especially that of massive multiplayer games) users need to pay only one yearly fee (currently $50). Also, because Xbox Live is broadband-only, it is much less susceptible to network lag. While some third-party services for online play also exist, they are unsupported by Microsoft and are of inferior quality. In January 2004, Microsoft reported that Xbox Live reached 750,000 subscribers. Xbox Live received a major boost in May 2004 when Electronic Arts announced it would support the service for the first time (the company had formerly only supported the PS2's online capabilities).

As it is essentially a PC, the Xbox has been criticized for its large size and weight compared to other consoles (though it is quite a bit smaller and lighter than most desktop PCs), caused mostly by its inclusion of a hard-drive. It was once rumoured that buyers were advised that they not place the console on top of televisions in case a small child slipped on a cord and set it crashing down on their heads with serious injury. While the Xbox is certainly sufficiently heavy to hurt a small child if dropped from a large height, all controllers are equipped with break-away cables, making this extremely unlikely.

Specifications

Xbox
* Some criticize the [Xbox']http://www.xbox.com s polygon per second number as being exaggerated due to unrealistic testing conditions. Nevertheless, there is no doubt that the Xbox's hardware is substantially more powerful than the Sony Playstation 2 and Nintendo GameCube.

Devices and addons

* Numerous third-party cables and breakout boxes exist that provide combinations of outputs not found in these three official video packages; however, with the exception of a few component-to-VGA transcoders and custom-built VGA boxes, the four official video packages represent all of the Xbox's possible outputs. This output selectivity is made possible by the Xbox's SCART-like AVIP port.

Xbox and DirectX

Microsoft's set of low-level APIs for game development and
multimedia purposes, DirectX, was used as a basis for the Xbox's hardware programming (as well as its name, which is short for "DirectX Box"). The API was developed jointly between Microsoft and NVIDIA (whose chips were used to power the Xbox graphics). The Xbox API is similar to DirectX version 8.1, but is non-updateable just like other console technologies.

Modding the Xbox

Due to the recent popularity of the Xbox, much work has gone into circumventing built in hardware and software security mechanisms as well as adding customized design touches to the console's case (ala PC case modding). Hardware modding can involve anything from simply replacing the console's green decorative "jewel" with a custom-designed one to opening up the case and installing a modchip. Software modding is much less intrusive and only involves running software exploits to trick the Xbox into running unsigned code. This allows running an alternate dashboard such as Avalaunch or Evolution-X and in turn makes playing NES, SNES, N64, Gameboy, and Sega games possible through emulators. Besides the purely aesthetic, some common reasons for modding an Xbox include the ability to save entire Xbox games directly to the built-in hard drive, playing DVDs without the $30 DVD dongle/remote, and turning the Xbox into a computer running Linux or even Microsoft Windows OS's.

Price history

See also

External links